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(+1)

Hey!! This is obviously super unfinished, but the central mechanic (the pendulum swinging) actually feels really good. I've seen a lot of games attempt to do this, but the narrow target zone and use of actual (but 2D-only) rope physics make this one notably work better than average.

It feels a lot like swinging a pendulum in real life but with the main failure mode (failing to maintain an intended distance from the subject) taken away.

Thank you very much. Our gameplay coder did awesome work.

(+1)

Give the level time to load XD I promise it will run.